The Elves of the Lost Lake are a reclusive folk, numbering no more than several hundred at any time. They are as long-lived as their more well-known cousins, and as magical, but with several peculiarities. While most elves are more or less egalitarian outside of their elaborate structures of nobility, due in large part to their extraordinary longevity, Lost Elves are strictly organized into a hereditary caste structure. Each caste has distinctive physical traits that mark them irrevocably.
All Lost Elves have the same requisite characteristics as standard Elves, and by default have the same benefits and special abilities except as noted, and all employ the standard Elf experience progression chart:
Movaim: this caste is pale-skinned and bald. They are caretakers of sacred locales and the plant and animal residents therein. Movaim elves may not wear armor or shields, but may wield any weapon, including two-handed weapons. They memorize spells like a magic-user, but may select from both Magic-User/Elf and Clerical spells. They may copy clerical scrolls into their spellbooks, but these spells remain clerical in nature and thus cannot be learned by normal Magic-Users or non-Movaim elves.
Thenedir: this caste is dark-skinned and sports white hair, similar to the Drow of other fantasy settings(TM). The Thenedir are the warrior caste of the Lost Elves, and as such they have reduced magical ability: they memorize and cast magical spells as though they were a Magic-User one level lower than their class level. However, the Thenedir are more connected to their physical forms than most Elves, and add one to their hit dice roll at each level. Additionally, once per day a Thenedir Elf can transfer his or her soul into that of a nearby non-magical mammal or bird for up to one turn per class level, gaining all the natural abilities thereof (but retaining his or her mental attributes--Int, Wis). Most extraordinarily, if a Thenedir dies while thus transferred, he or she can be Raised from the dead or Resurrected, which is not otherwise possible for Elves of any kind.
Daigar: this caste is ruddy-skinned with coppery hair and eyes. The Daigar are the out-caste of the elves, living across the Lost Lake from their brethren on the rocky, barren shore where they will not cause harm due to their fiery nature and chaotic aura. The Daigar are immune to magical and non-magical fire, and all damage-dealing spells cast by a Daigar will deal one additional point of damage per die rolled. Any bladed weapon wielded by a Daigar will be especially keen, dealing an additional point of damage with a successful strike. However, due to their fiery natures, a Daigar may never wear non-magical armor or a non-magical shield, and even magical armor made of leather or hides will eventually be destroyed through use. Any weapon that successfully strikes a Daigar will deal an additional point of damage. Additionally, a Daigar may never carry perishable or flammable items for more than a short time, and must sleep on bare stone to avoid endangering others.